//================================================================================
// ThrowAttachment.
//================================================================================

class ThrowAttachment extends KnifeAttachment;


defaultproperties
{
     FireAnims(0)="Attack2_Pipe"
     FireAnims(1)="Attack2_Pipe"
     FireAnims(2)="FastAttack1_Machete"
     FireAnims(3)="FastAttack1_Machete"
     FireAltAnims(0)="Attack2_Knife"
     FireAltAnims(1)="Attack2_Knife"
     FireAltAnims(2)="Attack2_Knife"
     FireAltAnims(3)="Attack2_Knife"
     FireCrouchAnims(0)="CHAttack2_Pipe"
     FireCrouchAnims(1)="CHAttack2_Pipe"
     FireCrouchAnims(2)="CHFastAttack1_machete"
     FireCrouchAnims(3)="CHFastAttack1_machete"
     FireCrouchAltAnims(0)="CHAttack2_Knife"
     FireCrouchAltAnims(1)="CHAttack2_Knife"
     FireCrouchAltAnims(2)="CHAttack2_Knife"
     FireCrouchAltAnims(3)="CHAttack2_Knife"
	 MeshRef="Throwing_KnifeV2.throwing_knife_3rd"

}
